The Dark Knight Rises U-Command Batmobile

from Thinkway Toys


  • The Dark Knight Rises Ninja Sword
  • The Dark Knight Rises U-Command Batmobile
  • The Dark Knight Rises Utility Belt
  • The Dark Knight Rises U-Command Bat-Pod
  • The Dark Knight Rises U-Command Batman Talking Action Figure
  • The Dark Knight Rises Batman Action Figures
  • The Dark Knight Rises Cowl & Batarang
  • The Dark Knight Rises Tumbler Remote Control
  • The Dark Knight Rises The Bat
  • The Dark Knight Rises QuickTek Attack Armor Bat-Pod


  • Fun

  • Repeat Play

  • Assembly & Instructions

    None or Very Easy

  • 7 AA batteries required
    TTPM Is Always On With


Overall Editor's Rating

What It Is

Kids can control the Batmobile with The Dark Knight Rises U-Command Batmobile. Use the dual joysticks on the wireless remote to send the Batmobile forward and backward, left and right, or spinning 360 degrees forward or backward in either direction. Kids can also send instant commands or pre-programmed action to the Batmobile using the infrared remote control's more than 1,000 programmable action combinations. The Batmobile has a light-up windshield and Batman voice with sound effects.

Is It Fun?

Kids will have a blast driving the Batmobile. The tricks and features on the well-designed remote control unit allow for all kinds of creative driving and stunts—just like Batman himself.

Who It’s For

The Dark Knight Rises U-Command Batmobile is for Batman fans ages 4 and up.

What To Be Aware Of

Four AA batteries are included, but three AA batteries will still be required. The four included batteries are for in-store try-me features. It is recommended that you replace those batteries before you play for best results.

Because this is infrared, the remote must be within 15-20 feet of the Batmobile. If you're outside of 20 feet, the Batmobile will not be able to read the remote's signal. Also, light can interfere with the signal if you're playing with this outside.