Sloop is a new twist on the classic card game Casino. The object is to capture, build, and steal to collect the most cards at the end of the game. Each player receives four cards. The remaining cards are placed face down in the middle of the playing space as the draw pile. The dealer turns over the top four cards on the draw pile and places them face up next to the draw pile in what the game calls the "display". Then, each player takes a colored build marker. The numbered build counters are placed near the dealer.
Play proceeds around the table with each player playing one card on his or her turn. There are three things a player can do when playing a card. The first is to capture cards. Play a card from your hand to collect all cards in the display that equal or add up to the value of the card you played. If there is a 6, 2, 5, and 3 in the display, then you can collect all four cards if you play an 8. 6+2=8 and 3+5=8. Place the cards in your score pile.
You can also build by playing a card from your hand with one or more cards in the display to start a build of a number that you have in your hand. If you have a 2 and a 12 in your hand and there is a 10 in the display, you can put the 2 on the 10 and announce, "I am building 12s." Put your build marker on top of these cards and also put the build counter with a "12" on the cards.
If you have a build marker in the display at the start of your turn, you must either continue the build by playing a card from your hand with one or more cards in the display. If you're building 12s, you can play a 6 from your hand with a 6 from the display and add both cards to your build of 12s. You can also capture the build by playing a card from your hand that matches the value of the build. If you can't do either of those actions, you lose your build.
You can also play special action cards that allow you to steal cards from opponent's score piles, play a second card from your hand on the same turn, or pick a new card from the draw pile.
There are also supercharged cards that add more cards to the display and wild cards that can be used for any number 1–12.
After your turn, draw cards from the deck until your have four in your hand, and refill the display with the necessary amount of cards.
When the deck runs out of cards and all the cards have been played to the display, the player who made the last capture of cards from the display captures all remaining cards. The player with the most cards in their score pile is the winner.
Sloop comes with 122 cards, six colored build numbers, 12 numbered build counters, and instructions. It is for two to six players.
Sloop is a card game that requires a lot of strategic thinking. There are many different moves you can make, but which one will be the one to score you the most cards? Make sure to read through all the instructions before you play. They can be a little confusing, so you might want to play a practice round first.
Sloop is for ages 8 and up.
It will appeal to kids who like strategy and card games.
Sloop can also be played by four players in teams of two. The rules for that are slightly different.
This is a good game to play with kids to reinforce basic numbers skills in a fun and challenging context.
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