Flying Tinker Bell takes the excitement of Spin Master's line of Flutterbye Flying Fairies, which lets you control the toy's flight in the palm of your hand, and applied the same technology to the most iconic Disney fairy of them all-Tinker Bell. First, you'll need to charge Tinker Bell. Place the fairy in the included charging base, hit the on switch on both the charging base and on the side of the fairy, and connect the charging cord to the fairy. It will take at least 30 minutes to charge, but once complete the status light will flash orange then shut off. Disconnect the charging cord but leave the fairy turned on. Press the button on the charging base and Tinker Bell will take flight. When the fairy is first launched, it will fly up. As it starts to descend, that's when you can control it with your hand. Move your hand below Tink to keep her in flight for about 5-6 minutes. To end Tink's flight, press the button on the charging base again for a slow descent or grab Tink's legs from the sides and press the button twice to turn it off completely.
This is a really magical toy that little girls will love. It has taken an already innovative play pattern and perfectly merged it with a classic and timeless character-Tinker Bell.
Flying Tinker Bell is for ages 5 and up.
Six AA batteries are required and included.
If the charging base flashes green and red, it means the toy is not connected properly. Disconnect it and reconnect to resolve the issue.
When the batteries in the base are low, the light will blink green. Simply replace, recharge, and you're ready for many more flying adventures.
You'll know Tinker Bell needs to be recharged when the fairy won't fly or doesn't have as much energy when it needs to launch.
6 AA batteries required
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