The game is built around a rotation of anywhere from two to four players taking turns between three different options to connect one full row (whether it be horizontally, vertically, or diagonally) on any side. This is accomplished by inserting blocks in one of the rows with a removable top piece, rotating the cube 90 degrees on one of its spinning axes, or simply flipping it over, effectively simulating the 180 degree turn of a traditional cube.
The game presents an interesting challenge, particularly when you factor in that no prior moves can be immediately undone AND that the cube is being "filled" in real time by people who are equally determined to make their color "set" quicker. Interesting still is that games can end in a "draw" if the last cubie is entered and nobody has made a successful match by that point.
The cage itself is made of a lightweight plastic that may appear flimsy but is sturdy enough to be durable for the repeated use the game is expected to go through. Pieces slide in relatively easily, and the middle cage is very secure, so you won't need to worry about pieces flopping out in the middle of a play session.
Story Time Chess
from Thinking Cup Learning
from Smart Games
Don't Get Got!
from Big Potato Games
The Game of Wolf
from Grey Matters Games
from University Games
Disney Villainous: Wicked to the Core