Don't blow your chance to play this gem of a game. You've got to take risks in the new game Ya Blew It! in order to collect gems and score the most points. The more sets of gems you have, the more points you can collect, but avoid taking gems of your cursed color. Those will lose you points.
In each round, players take turns being the Prospector, mining for gems in the deck of cards. Once you turn over a gem card, the other players have a chance to roll their dynamite die and steal your claim. If a player rolls a number that matches a number on any card in the claim, that player steals all the cards and adds them to his scoring area.
If nobody steals the claim, then the Prospector gets to keep it. Or the Prospector can gamble for a bigger claim by adding one or two more gem cards, and then rolling his dynamite die to see if he gets a match or not. He only wins the claim if the roll doesn't match any of the cards.
Once the claim has been taken or discarded, it's the next player's turn to be the Prospector. And once the last card in the deck is revealed and the final claim is resolved, you can start scoring using the gem scorecards as your guide.
There are some other cards to note as you play, most notably the Fire in the Hole cards. This will be the very last card you come upon at the end of the game, and they will also randomly appear throughout the deck. These pause the game and cause all players to roll their dynamite die and discard gem cards from their scoring areas that match their roll. Unless you have a Safe card, your cards are at risk.
Faulty Detonator, a card that every player starts with, allows you to re-roll your die one time, but you have to discard it after using it. And a Claim Jumper card allows the Prospector to immediately take the claim before the other players have a chance to steal it. It also gets discarded after using.
This game definitely has some strategy to it, but for the most part, it's all up to the luck of the draw and the roll. If you're looking for a new game for your next family game night or game party, Ya Blew It! could be a fun addition. It's pretty easy to learn, and it's got a nice amount of suspense and strategy to make the gameplay exciting.
Ya Blew It! is for two to six players ages 8 and up.
The game comes with 70 cards, six Dynamite dice, a Prospector Marker, a marker base, and instructions.
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