It comes with two empty water bottles, plus a rubberized neoprene-like game mat. The rubberized bottom is what keeps it from moving around, which is key since this game can get a bit wet. Players start the game by filling up the water bottles to the base line of the labels as indicated. Then it's time to flip.
The youngest player goes first. The goal is to flip your bottle to land in an upright position and on one of the points areas on the play mat. Points range from one to two to three to five, with the higher points being more difficult to land. The goal is to get a score of 21 to win. You can also double your points if you "kap it," or land on the cap. The instructions weren't clear about what happens if you exceed a score of 21; It simply says you must hit exactly 21, and play can continue if multiple players hit 21 on the same turn. We suggest deciding on house rules for this instance.
The directions weren't clear about what happens if you exceed a score of 21. So, what happens if you exceed 21? We suggest players decide house rules for this potential situation. For example, you can say that if players exceed 21, they start back at zero, or that player is out of the game.
There are only two bottles included but you can easily take turns using the bottles.
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