Sesame Street Flying Super Grover 2.0

from Hasbro

  • Fun

  • Repeat Play

  • Assembly & Instructions

Product Information

  • Sesame Street Flying Super Grover 2.0 from Hasbro
  • Part of the Sesame Street brand
  • We recommend this product for ages 2 and up
  • 2 AA batteries required TTPM Is Always On With

What It Is

Kids can send Grover flying with the Flying Super Grover 2.0. This motion-activated toy comes to life when kids press the button on Grover's belt, pick him up and "fly" him around the room. (That means holding him horizontal and moving him forward.) Grover's arms rise as if he's flying, and he lets kids know whether he's going up or going down. Flying Super Grover 2.0 also has a variety of soaring sounds and silly phrases as well as a special song. The song's lyrics are printed in the instruction manual so kids can sing along.

Is It Fun?

Kids will have a lot of fun making this favorite Sesame Street character fly. Preschoolers will think it's pretty neat that Grover recognizes the direction in which he's flying. Flying Super Grover 2.0 will engage kids in all kinds of imaginative superhero play.

Who It’s For

Flying Super Grover 2.0 is for ages 2–5.

What To Be Aware Of

Two AA batteries are included, but they power the in-store try-me features. Hasbro recommends replacing them before you play for best results.

When you take this toy out of the package, it will be switched to Try Me mode. Activate its full range of features by flipping the switch to On.


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