Sesame Street Flying Super Grover 2.0

from Hasbro


  • Playskool Sesame Street Abby Cadabby
  • Playskool Sesame Street Snuffleupagus
  • Playskool Sesame Street Cookie Monster
  • Sesame Street Elmo, Dora the Explorer, and SpongeBob Bubble Toys
  • Playskool Sesame Street On the Go with Friends Bus
  • Sesame Street Dip n Blow Bubbles
  • Playskool Sesame Street Elmo's On the Go Letters
  • Sesame Street No-Spill Mini Bubble Bucket (Elmo)
  • Sesame Street No-Spill Mini Bubble Bucket (Cookie Monster)
  • Sesame Street Bubblin Blast Elmo


  • Fun

  • Repeat Play

  • Assembly & Instructions

    None or Very Easy

  • 2 AA batteries required
    TTPM Is Always On With


Overall Editor's Rating

What It Is

Kids can send Grover flying with the Flying Super Grover 2.0. This motion-activated toy comes to life when kids press the button on Grover's belt, pick him up and "fly" him around the room. (That means holding him horizontal and moving him forward.) Grover's arms rise as if he's flying, and he lets kids know whether he's going up or going down. Flying Super Grover 2.0 also has a variety of soaring sounds and silly phrases as well as a special song. The song's lyrics are printed in the instruction manual so kids can sing along.

Is It Fun?

Kids will have a lot of fun making this favorite Sesame Street character fly. Preschoolers will think it's pretty neat that Grover recognizes the direction in which he's flying. Flying Super Grover 2.0 will engage kids in all kinds of imaginative superhero play.

Who It’s For

Flying Super Grover 2.0 is for ages 2–5.

What To Be Aware Of

Two AA batteries are included, but they power the in-store try-me features. Hasbro recommends replacing them before you play for best results.

When you take this toy out of the package, it will be switched to Try Me mode. Activate its full range of features by flipping the switch to On.