- Mysterious Creatures the Game from Education Outdoors
- We recommend this product for ages 8 and up
What It Is
Does the Loch Ness monster really exist? Players can discover and "find" different mysterious creatures in Mysterious Creatures the Game. The game takes players on a race across the globe (aka the game board with a world map on it) in search of their creature's evidence cards. The first player to collect all evidence cards and make it back to their creature's country of origin wins.
To start, each player receives one creature card, then puts their pawn on the indicated country of origin. For example, the player with the Tazel Worm card puts his pawn on Germany. The creature cards will also tell players where to go for their first piece of evidence. The Tazel Worm card says to start in Scotland. Players then take turns rolling the die and moving toward the country with their first piece of evidence. Once a player lands on the first country, he can start collecting evidence cards. Find the file for your creature's country and pull out the first card. (So if you have the Tazel Worm, pull out the first card in the Germany file.) Read out loud the information on the card, making note of the next country to visit for more evidence. The first player to get all three cards assembled—photo, film, and physical—and land back on their creature's country of origin wins.
There are several special spaces on the game board. If you land on an Airport Space, you can follow the dotted line to the next Airport Space. The Swap Positions space lets you swap positions with any other player, if you want. Go Back 10 means you must go back 10 spaces. The Passport space lets you pick up a passport card, which allows you to travel through any country via the dotted black lines.
Mysterious Creatures the Game comes with 16 creature cards, 48 evidence cards, a game board, four character pawns, and one die. A poster of one of the mysterious creatures is also included. The game is for up to four players, but you'll probably want to play with at least one other person to make it more fun.
Is It Fun?
The premise of this game is fun: introducing kids to some of the world's most mysterious creatures (Big Foot, Loch Ness Monster, Chupacabra), "finding" evidence of those creatures' existence, and discovering where certain countries are on the map. Kids will feel like detectives as they collect evidence cards for their mysterious creature.
This game was a little confusing at first, so take your time carefully reading through the rules and familiarizing yourself with the different types of spaces on the game board. Also keep in mind that even though you're moving your pawn to different countries, you are only picking up evidence cards for your creature's country.
Who It’s For
Mysterious Creatures the Game is for ages 8 and up.
What To Be Aware Of
Some of the film evidence cards have actual footage that kids can view online at mysteriouscreaturesplay.com/sightings. It's recommended that parents monitor their children's online activities.
As we played this game, we came across multiple misspellings. "Philippines" is spelled wrong on the game board, "Japanese" is spelled wrong on one of the evidence cards, and even words such as "frigid" and "extinct" are incorrectly spelled. And if you're going to make a game about mysterious creatures, it might be helpful to correctly spell the names of those creatures. "Chupacabra", not "Chubacabra" as it says on the creature card, for instance. This may not seem like a big deal to some, but we just wanted to point it out so that if you purchase this game, you can be on the lookout for the misspellings and tell your kids the right way to spell those words.
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