First aired on November 2, 2012
This show features Vehicles and Games
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- Video Review
Even the youngest Toy Story fans can recreate scenes from the movies with the Little People Buzz Lightyear & Spaceship. The spaceship has lots of sounds and lights. Take the Little People Buzz Lightyear figure and press it down on the driver's seat to hear Buzz Lightyear phrases and engine sounds. The rocket exhaust in the back also lights up. Open up the doors to reveal a switch that kids can slide back and forth. When switched to one side, an image of Woody appear and kids will hear Woody phrases. When switched to the other side, an image of the aliens appears and kids will hear alien phrases. Slide the wings out from the side of the spaceship when it's time for takeoff.
The new line of toys from Fisher-Price's Little People line now features Disney/Pixar Toy Story vehicles, including the Woody and R/C Vehicle. Place the Woody Little People figure into the R/C and press Woody's head to hear one of four phrases. Then press down on the R/C's back spoiler to set the car in motion. The vehicle will accelerate as it goes forward and make different car sound effects.
from Green Toys
Green Toys' Seaplane can be used for adventure on land or water. This yellow-and-green, recycled plastic plane really floats on water and features a spinning propeller and chunky, oversized pontoons.
Brok the Brachiosaurus is one of the newest and biggest Switch & Go Dinos. Brok transforms into a race car- and pterodactyl-launching truck with just a few twists and turns of the toy. The screen on Brok's face changes based on the mode he is in, vehicle or dino. There are four buttons to control movement and sound in each mode. The action button moves Brok's neck in dino mode or turns on the lights in vehicle mode. The style button lets kids choose a driver in vehicle mode or change Brok's eyes in dino mode. Press the talk button to hear Brok or the driver talk, and press the sound button to hear different sound effects. There are more than 80 sound effects and phrases. Kids can also push Brok (his feet have wheels) to hear Brok stomp his feet. In vehicle mode, just pull down on the launching spoiler to send the race car down the front of the truck and send the Pterodactyl flying off the race car.
from Pressman Toy
It's a Chicken is a drawing game for kids featuring a clucking electronic timer. The object of the game is to be the first player to reach the finish space. Players take turns picking a card and placing it in the card holder out of view of the other players. Roll the die to see whether you'll be drawing the red, yellow, or white word on the card. Decide which drawing sheet to use, press the timer, and start drawing using the circle or circles on the paper you selected. The timer counts down the points and crows when time is almost up. While the timer is ticking, players call out what they think the player is drawing.
If the word is guessed within the time limit, the drawer presses on the timer to stop it. Both the drawer and the person who guessed correctly move as many spaces on the game board as the timer last called out.
If the word is not guessed within the time limit, the word card is placed on the bottom of the deck, and it's the next player's turn. No players move on the game board.
The game continues until one player gets to the finish space. (An exact count is not needed.) That player is the winner.
It's a Chicken comes with a game board, electronic timer, six movers, 50 word cards, one card holder, two drawing pads with pre-printed circles, a die, and a pencil. It is for three to six players.
Telestrations is the visual version of the classic Telephone game. You draw what you see, then guess what you saw. Before you begin playing, decide which side of the double-sided cards you want to use: "This Side" or "That Side." (There is no difference between the sides.) Each player takes a sketchbook, one marker, and one card. One player rolls the die to start the round. Match the number rolled to the word on your card, and secretly write it in your sketchbook.
If you have four, six, or eight players, everyone turns to page 1 of their sketchbooks and, in 60 seconds, secretly draws their word. When done, turn to page 2 of your sketchbook. Everyone passes their sketchbook to the player on their left. That player looks at the sketch on page 1 and must write what they think the sketch is on page 2. When done, turn to page 3 and pass the sketchbook to the player on your left. That player looks at the word on page 2 and has 60 seconds to sketch it on page 3. Everyone continues to sketch, pass, and guess until players get their own book back. Then it's time for the big reveal. Take turns flipping through and sharing the sketching and guessing outcomes.
If you have five or seven players, after turning to page 1 in your sketchbook, pass the book to the player on your left. That player secretly looks at your word and sketches it. The player to his or her left guesses what the sketch is, and so on until all players get back their own sketchbooks.
There are two ways to score. If you want to do Friendly Scoring, give 1 point to the player with your favorite sketch in your book, give 1 point to the player with your favorite guess in your book, and give yourself 1 point if the last guess matches the secret word. If you want to do Competitive Scoring, guessers earn 1 point if their guess matches the secret word or previous guess, sketchers earn 1 point if their sketch helps a guesser make a match, and you get 1 point if the last guess matches your secret word. The player with the most points after three rounds wins.
Telestrations comes with 142 double-sided cards (more than 1,700 words), eight erasable sketchbooks, eight Dry-Erase markers, eight clean-up cloths, a 60-second timer, and a die. The game is for four to eight players.
from McNeill Designs for Brighter Minds Inc.
In You've Been Sentenced, players use a hand of 10 cards to build sentences and score points based on the words used. Most words are worth five points, but some of the more unusual or difficult words are worth even more. The sentence must be grammatically correct and a justifiable sentence.
Once each player has taken 10 cards, players work at the same time to create their sentences. Sentences can be as short as two cards or as long as 10 cards. Once the first person forms a sentence, he turns over the sand timer and places it on top of his completed sentence. All of the remaining players have until the timer runs out to come up with an acceptable sentence. When time runs out, each player reads his sentence aloud to the Jury (the rest of the players) who can object to the sentence if it contains a grammatical error or doesn't make sense. The player who created the sentence can defend it. Then the jury votes on whether or not to accept the sentence. Accepted sentences score points: all words used are worth their marked point value (5, 10, or 20). Wild Cards are worth 0 points. Bonus points can be earned if a player is the first to start the timer and have their sentence accepted or if a player is able to use all 10 cards from their hand in a single accepted sentence. The first player to reach 200 points wins.
You've Been Sentenced comes with a 540-card word deck, a score sheet pad, a sand timer, a pencil, and instructions. It is for three to 10 players.
from Blue Orange Games
Fastrack NHL is an all-new take on table hockey that brings the sport to your fingertips. The game consists of a special NHL-branded wooden tray, detailed to replicate a real hockey rink with a high-gloss finish. A middle bridge with a slot opening divides the zones and an elastic cord stretches across each goal line. The sidelines of the rink feature logos of popular hockey teams. Each side starts with five resin pucks, engraved and hand painted with the NHL logo. Using one hand and the elastic cord, players simultaneously shoot the pucks through the slot in the middle to the other side. The first to send all 10 pucks to an opponent's side wins the period. The best of three periods wins. The game is for two players.