The Playdate

First aired on November 22, 2013

This show features Spin Master Games

This week’s hosts:

Congratulations to last week’s winner, Gideon F. from lancaster, CA.Jennifer D. from Waldorf, MD.

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  1. Hedbanz

    Hedbanz

    from Spin Master

    •  7+

    You don't know what you are until you start asking questions.

    In the Hedbanz game, each player wears a headband. Each headband holds a card, which is visible to everyone in the room... except the person wearing it. No one knows what his or her own card says, so they must figure out if the cartoon on their head is an animal (parrot, hippo, etc.), food (hamburger, orange), or man-made object (bicycle, scissors). Be the first player to guess what you are before time runs out to win. Hedbanz includes 74 cartoon cards, 24 scoring chips, six headbands, a timer, and a rule sheet. It is for two to six players.

    This is the classic game of "What Am I?" meets 20 Questions, meets deductive reasoning that has been around for years, but it never stops being fun. The gameplay is fast and the rules are easy to learn, and it's different every time it's played, largely depending on the age, sophistication and personalities of the players. All of this makes it a great game for the whole family to play together.

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    • Fun

    • Repeat Play

    • Assembly & Instructions

  2. Hedbanz Act Up!

    Hedbanz Act Up!

    from Spin Master

    •  8+

    The popular Hedbandz game, for ages 8+, now adds the physical element of Charades.

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    • Fun

    • Repeat Play

    • Assembly & Instructions

  3. Fibber

    Fibber

    from Spin Master

    •  7+

    Fibber is a game that's all about stretching the truth—and your nose. To play, each person puts on a pair of glasses. One player shuffles all the cards and deals them out evenly to each player. With the game mat in the center of the playing space, take the silver nose piece and put it on the Bigfoot space on the game mat. Other spaces include a ghost, alien, witch, and dragon.

    If you're the first player, you must lay down however many Bigfoot cards you have in your hand. But, they don't all have to be Bigfoot cards. If you have Bigfoot cards, discard one or more of them face down. If you don't have Bigfoot cards or you want to get rid of other cards along with your Bigfoot card, discard those cards face down. Any other player can call "Fibber!" on you if they don't believe the cards you've played are Bigfoot cards. If you are fibbing, you must take a nose from the table and add it to your glasses. Then take all the cards from the discard pile and add them to your hand. If you are not fibbing, show the cards you played, and the player who accused you must add a nose to his glasses and take all the cards from the discard pile. After this turn, the silver nose moves to the next space on the game mat, and it's the next player's turn to discard.

    There are some ways to change up the gameplay. There are wild cards that can be played in place of any other card. Also, if you get rid of all the cards in your hand, you get to remove all the noses from your glasses. Collect and shuffle the cards from all players, then deal them out as in the beginning of the game. Play continues with the player to your left, starting again with Bigfoot.

    The silver nose is the last nose to be placed onto someone's glasses. When the silver nose is removed from the game mat, the game ends. The player with the shortest nose wins. If there is a tie, the player with the least amount of cards wins.

    Fibber comes with four eyeglasses, 11 noses, a game mat, and 24 cards (four Bigfoot, four witch, four dragon, four ghost, four alien, and four wild). The game is for three to four players.

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    • Fun

    • Repeat Play

    • Assembly & Instructions

  4. Logo Party

    Logo Party

    from Spin Master

    •  8+

    Challenge yourself to see how many logos and brand names you know in this new version of Logo, which includes elements of charades, Pictionary, and Taboo plus a cool timer.

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    • Fun

    • Repeat Play

    • Assembly & Instructions

  5. Perplexus Epic

    Perplexus Epic

    from Spin Master

    •  8+

    Move a silver ball along the maze track, but watch out for obstacles because if your ball falls off, you have to start over.

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    • Fun

    • Repeat Play

    • Assembly & Instructions

  6. Perplexus Rookie

    Perplexus Rookie

    from Spin Master

    •  4+

    Younger kids 4+ can try their hand at solving the Perplexus puzzle maze with this introductory version of the game.

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    • Fun

    • Repeat Play

    • Assembly & Instructions

  7. Perplexus

    Perplexus

    from Spin Master

    •  8+

    Kids 8+ can try to solve the Perplexus puzzle by keeping the small ball on the track and avoiding the 100 obstacles.

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    • Fun

    • Repeat Play

    • Assembly & Instructions

  8. Boom Boom Balloon

    Boom Boom Balloon

    from Spin Master

    •  8+

    Kids 7+ try to not pop the balloon as they push sticks farther and farther into the balloon with this skill-and-action game.

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    • Fun

    • Repeat Play

    • Assembly & Instructions

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