First aired on June 29, 2012
This show features Spider Man and Games
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The Amazing Spider-Man Electronic Figure is a 10-inch action figure with great detail based on the upcoming The Amazing Spider-Man film. The figure has flexible joints so that kids can pose it. Press the button on its chest to hear 10 different phrases. The figure also comes with a web launcher and three web-slinging accessories: hyper-powered, spider tech, and webzooka. Just load one of the accessories into the launcher and press the button to launch.
With The Amazing Spider-Man Hero FX Glove, kids can take on the role of Spider-Man. Just attach the motion-activated glove to your right hand so that the sound mechanism is on the underside of your wrist. Press the button to turn it on, and move your wrist like Spider-Man to activate sounds. You can also press the button to hear sounds.
Kids can pretend to be Spider-Man with The Amazing Spider-Man Hero FX Mask. The mask features web-slinging sounds and 10 different phrases. Just press the button on the top of the mask to hear phrases such as "My spider sense is tingling" and to see the mask's eyes light up. The mask has adjustable straps and a nose piece for comfort when wearing.
from MEGA Bloks
The MEGA Bloks The Amazing Spider-Man Spider-Man Racer is a 47-piece set that lets kids build a vehicle for Spider-Man. Once the racer is built, place the Spider-Man figure (It is not a complete figure; it is only a head and torso) in the driver's seat. Then use the key launcher to send the vehicle racing. Place the key in the back of the vehicle until it clicks, then push down on the key's button and the racer will take off.
from Thinkway Toys
The Amazing Spider-Man Transforming Battle Vehicle brings superhero action to life through lights, sounds, and a cool transformation feature. The vehicle has free-rolling wheels, and pushing the vehicle around will trigger sounds. Press the button on the spoiler and the roof opens to reveal Spider-Man firing his web shooters. The hood rises to reveal a light-up web weapon with sound effects. The side panels also open to reveal more light-up weapons. Press down on the roof to send Spider-Man back in the car.
The Amazing Spider-Man Mega Battle Racer is five vehicles in one: jet pack, submarine, attack jet, battle pod, and mega battle racer. When all five pieces are attached, they form the mega battle racer, which is styled after the upcoming movie The Amazing Spider-Man. The two sides of the mega battle racer detach, one side becoming the submarine and the other side becoming the battle pod. The tail piece detaches to become a jet pack that can be attached to the back of the Spider-Man figure. As an attack jet and mega battle racer, kids can fire a battering ram with the push of a button. A four-inch Spider-Man action figure is included.
from Thinkway Toys
The Amazing Spider-Man U-Command Motorcycle is a remote-controlled "Spider-Bike" with Spider-Man figure attached. The bike features light-up wheels, phrases, and sound effects. Use the remote control's joysticks and control buttons to maneuver the bike forward, back, left, and right. When you turn the bike left or right, the front wheel pivots in either direction for smooth turns and spins. Kids can program up to 10 different motorcycle moves or use the more than 1,000 pre-programmed action sequences to make Spidey do a spin-out, a spiral, and more.
from Spin Master
Fibber is a game that's all about stretching the truth—and your nose. To play, each person puts on a pair of glasses. One player shuffles all the cards and deals them out evenly to each player. With the game mat in the center of the playing space, take the silver nose piece and put it on the Bigfoot space on the game mat. Other spaces include a ghost, alien, witch, and dragon.
If you're the first player, you must lay down however many Bigfoot cards you have in your hand. But, they don't all have to be Bigfoot cards. If you have Bigfoot cards, discard one or more of them face down. If you don't have Bigfoot cards or you want to get rid of other cards along with your Bigfoot card, discard those cards face down. Any other player can call "Fibber!" on you if they don't believe the cards you've played are Bigfoot cards. If you are fibbing, you must take a nose from the table and add it to your glasses. Then take all the cards from the discard pile and add them to your hand. If you are not fibbing, show the cards you played, and the player who accused you must add a nose to his glasses and take all the cards from the discard pile. After this turn, the silver nose moves to the next space on the game mat, and it's the next player's turn to discard.
There are some ways to change up the gameplay. There are wild cards that can be played in place of any other card. Also, if you get rid of all the cards in your hand, you get to remove all the noses from your glasses. Collect and shuffle the cards from all players, then deal them out as in the beginning of the game. Play continues with the player to your left, starting again with Bigfoot.
The silver nose is the last nose to be placed onto someone's glasses. When the silver nose is removed from the game mat, the game ends. The player with the shortest nose wins. If there is a tie, the player with the least amount of cards wins.
Fibber comes with four eyeglasses, 11 noses, a game mat, and 24 cards (four Bigfoot, four witch, four dragon, four ghost, four alien, and four wild). The game is for three to four players.
from North Star Games
In Crappy Birthday, it's okay to give bad gifts. The point of the game is to prank your friends with gifts they don't want. To start, each player receives five gift cards. Then one player is chosen as the first gift receiver. Every other player chooses a gift from their hand that the gift receiver will NOT want and places that card face-down on the table. The gift receiver mixes up the gift cards, flips them over one at a time, and reads them out loud. Bad gifts could include "Scrapbooking for a week" or a "Chick Flick Marathon - Explore your emotions all weekend long." The gift receiver then selects the gift he or she dislikes the most. The person who gave the chosen gift gets one point. He or she puts the card face-up in front of them to track scoring. Put the other gifts that were given into a discard pile. Then another round begins with another gift receiver. The first player to three points wins. Crappy Birthday comes with 200 gift cards and instructions. It is for four to eight players.
from Blue Orange Games
Spot It! On the Road plays just like the original Spot It! game only with a road trip theme and an additional game variation. The game comes with 55 brightly colored cards that each have eight objects you'd see on a road trip, including an airplane, a yield sign, a limo, a motel sign. The object of the game is to find two matching cards. There is only one matching object between any two cards. Players try to be the first to find the match. There are several ways to play, and depending on how you play, the winner will be the person with the fewest cards, the most cards, or no cards. One of the game variations is unique to Spot It! On the Road. Instead of finding matches between two cards, players look out the window to find a match with one of the symbols on a card. The cards and instructions come packaged in a tin canister. Spot It! On the Road is for two to eight players.
Fans of the popular app game Cut the Rope can now play it off-screen with the Cut the Rope Game. The object of the game is to collect the most stars while feeding candy to Om Nom, the cute and hungry monster character from the app.
To begin, each player gets two score cards. Deal out six challenge cards facedown to form a draw pile to the side of the playing area. To play, turn over the top card in the pile. For each round, each player takes turns setting up the scene shown on the card using the game pieces. You can point the launcher in any direction as long as the notched end is in the same position as the candy piece shown on the card. There are three notches on the launcher where you can place the candy piece. Use any of the three notches based on how fast and how far you want the candy to go. To release the candy, "cut" the rope by pushing down on the top of the launcher. You get four "cuts" to feed Om Nom and knock down as many stars as possible. To get points, you must knock over stars (Each star knocked over counts for one star on the score card.) and feed Om Nom by shooting the candy piece into Om Nom's base and closing Om Nom's mouth. After six cards, the player with the most stars wins.
If you hit any of the obstacles—spider, spike strips, and bubble—it can affect your turn. Hitting the spider makes you lose one of your four cuts. Hitting a spike strip means your turn is over and you don't get a score. Hitting the bubble allows you to set up a better shot.
The game comes with one Om Nom, a candy game piece, a candy launcher, a spider with spider card, a bubble with bubble card, two spike strips with spike cards, three gold stars, four score cards, and 22 challenge cards. The game is for two players.
In Sound It! Found It!, one player tries to get other players to guess the item on a card by imitating the sound the item makes. Once the sound is identified, the other players must quickly find the item on one of the eight illustrated scene boards.
To set up, decide who will start off as the Sounder, the player who makes the sound of the item on the card. Then determine which of the eight scene boards will be played. Scenes include At the Concert, Class is in Session, Haunted House, At the Game, Around the House, Night at the Harbor, At the Zoo, and Space Station. Take out the 12 sound cards for that scene and shuffle them. The Sounder chooses a sound card from the pile and makes the sound of the item pictured on the card. For example, if the card has a picture of a clock on it, the Sounder might make a "tick tock" sound. Once a player guesses the item on the card based on the sounds, that player secretly searches for that item on the scene board. When the player finds the item, he says "Found it!" and points out the item to everyone. If it matches the Sounder's card, that player wins points and keeps the card. The player who just won now acts as the Sounder for the next card. The player with the most cards at the end of that scene (after 12 cards) wins.
There is also a Super Sound Round that uses all eight scene boards and the sound cards at once. In this round, a card is chosen and one player reads aloud the clue, such as "Something in the sky." All players then race to be the first to find one item that both makes a sound and can be found in the sky on any of the scene boards. To win the point, not only does the player have to find the item first, but he also must make the sound of the item. The first player to get 12 cards wins.
Sound It! Found It! comes with eight scene boards, 96 sound cards, eight card holders, and an instruction sheet. It is for three or more players.
from Winning Moves Games
Scribbo is like Bingo but with words. The object of the game is to score the most points at the end of the round. To score points, you form words on a game sheet. Each game sheet features two Scribbo letter grids and lines for scoring. Each space in the grid has a different number, and the numbers on each grid are arranged differently so that no player has the same grid, just like in Bingo.
To start, each player takes a portfolio and pencil. The first player calls out one letter and a number from 1–24. For example, the first player might call out "E-19". In secret, all players write "E" on space 19 on either one of their Scribbo grids. Keep in mind which grid will work to your advantage, as the goal is to spell words. Play then passes to the left with each player in turn calling out a letter and a number. After all 24 numbers have been called twice, the round ends. Players score for each horizontal and vertical word formed, plus any words on the long diagonals. Each player receives one point for each letter of every word created. Players may also earn bonus points if the total of all their horizontal words or their vertical words equals 12 points or more.
Instead of calling out a letter, a player can call out "Blank" and a number, causing players to blackout the numbered space on one of their grids. Blanks give each player the opportunity to create short words.
The center space on each grid does not have a number. Players may place a letter of their choice (or a blank) in each of their grid's center spaces at any time during play or at the end of the round.
Scribbo comes with four Scribbo portfolios, each with a pad of game sheets inside; four pencils; and instructions. It is for two to four players.