First aired on March 22, 2013
This show features Preschool Play Structures and Games
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from The Bridge Direct
Shoulder Buddies are three-inch collectible characters kids can wear on their shoulders to interact with as if a friend is sitting right there. Each Shoulder Buddy comes with a special magnetic coin. Put the coin inside of your shirt sleeve and hold it in place. Position the Shoulder Buddy outside the shirt, directly over the coin. The connection between the toy and the magnet under a shirt is what holds the Shoulder Buddy in place. There are more than 30 characters to collect, each with its own personality and life message. Each character comes with a collectible Smart Card with life lessons from "sharing smarts" to "teamwork smarts". For example, the character Pep is all about "support smarts". Its collectible card tells kids ways to show support: Reach out to a friend, have a positive attitude, listen more than you speak, and lend a helping hand. The Shoulder Buddies also have colorful hair (that will be familiar to anyone who remembers troll dolls) that kids can twist and style.
The Sit 'n Munch Storage Bench makes dining on the go easy. The bench easily converts from an activity table to a bench. Simply unlock the latches and fold back the tabletop. There is also a storage compartment for picnic supplies or extra toys. It is made from UV-protected plastic. The Sit 'n Munch Storage Bench is lightweight (about 10 pounds), making it easy to take it anywhere, both indoors and outdoors. The Sit 'n Munch Storage Bench provides seating for two children.
The 2-in-1 Slide to Rocker gives toddlers two ways to play. Its so-called Qwikflip design provides easy transition from a 32-inch slide with gentle slope to a rocker with sure-grip handle. The instructions show you how to assemble it as a rocker first. To convert the rocker into a slide, swing open the rear yellow extension, and turn the rocker upside down. Loosen the screw caps and turn the rocker stoppers to an upright position for changing into a slide handle. Tighten the screw caps. The 2-in-1 Slide to Rocker can be used indoors or outdoors.
from MGA Entertainment
The Little Tikes First Slide is an indoor/outdoor slide for preschoolers. It is low to the ground and has a wide, stable base to make climbing safe and easy. The angle of the slide's slope is not too steep, ensuring a gentle ride down for beginner sliders. When playtime is over, the First Slide folds up for easy storage.
The Stroll-to-Ride Trike goes from a stroller to a tricycle. This three-in-one item becomes a tricycle by removing and adjusting some of the parts with the included tools. It starts off as a stroller that parents can push using the telescoping parent handle. The stroller features a protective sun canopy, padded head rest and seat, three-point safety harness, arm rest, and handlebars. To convert the stroller to a parent-assisted trike, remove the seat, canopy, and handrest bar to let the child get the feel of riding a tricycle without having to pedal. Parents will still use the parent handle to push their child along. Once the child is ready, remove the parent handle, fold back the foot rest, and engage the pedal clutch. Now the child can ride the tricycle on his or her own.
The Stroll-to-Ride Trike features a storage bucket and bag for toys, books, or snacks as well as a drink holder. It is available in a pink bunny or green lion version. Each is sold separately.
from Kids Only
Cars fans can sit back and relax with their favorite Cars characters with the Disney/Pixar Cars Rocking Chair. The Disney/Pixar Cars Rocking Chair features an easy-rocking action with inlaid character graphic. The rocking chair is a sturdy, one-piece plastic construction.
from Kids Only
Disney Princess fans can sit back and relax with their favorite princesses with the Disney Princess Rocking Chair. The Disney Princess Rocking Chair features an easy-rocking action with inlaid character graphic featuring Tiana from The Princess and the Frog, Belle from Beauty and the Beast, and Aurora from Sleeping Beauty. The rocking chair is a sturdy, one-piece plastic construction.
The mamaRoo is a cross between a bouncy seat and an infant swing. It is used to soothe baby to sleep. Strap your baby into the seat using the safety harness, then plug the mamaRoo into an outlet (It doesn't run on batteries.) and set it in motion. mamaRoo has five different motions: car ride, kangaroo, tree swing, rock-a-bye, and ocean wave. There are five speeds for each motion. There are also five nature sounds, or parents can use the included MP3 adapter to hook up their MP3 player and play any music they'd like for their baby.
A hanging mobile gives babies something to look at while they sit in the mamaRoo. The mobile does not spin, but it does include three removable soft balls. One side of the balls is black and white and the other side is in bright colors for visual stimulation.
The mamaRoo has six, removable machine washable fabrics to choose from: blue plush, multi plush, silver plush, green plush, classic black, and classic silver. Each is sold separately. The mamaRoo with any of the plush fabrics retails for $239.99, while the mamaRoo with either the classic black or classic silver retails for $199.99.
from Marbles Brain Workshop
Touchy Feely is a game where players get in touch with their feelings. Not the emotional feelings, though; the other feelings, called "stereognosis" or the ability to recognize and perceive objects through texture, size, spatial properties, and temperature.
To play Touchy Feely, draw a card, then reach into the nylon Tube of Touch to find the object shown on the card. You can only use your sense of touch to identify the object. There are four ways to play. The goal of Batch Match is to match four objects at a time with their corresponding cards. The goal of Speedy Feely is to have the most cards at the end of 60 seconds by quickly finding the object that matches the card. A single player can improve his or her skills by playing Hand Solo. (We think the Star Wars pun is intentional.) And you can also add items from your own home to the Tube of Touch.
The game comes with a Tube of Touch, 36 playing cards, a 60-second timer, and 26 Touchy Feely Trinkets: Big Ben, bone, button, car, cork, crab, die, eagle ray, Eiffel Tower, Empire State Building, football, Koosh ball, Leaning Tower of Pisa, letter block, octopus, porcupine ball, rabbit's foot, rat, rubber ducky, sea lion, sea turtle, spring, starfish, Statue of Liberty, tennis ball, and tire. The game is for one to two players.
from Goliath Games
In the Magic Tooth Fairy, players "magically" turn pretend teeth into gold. The centerpiece of the game is a plastic bed. Before you begin playing, insert the gold coins into the pillow. (This is an adult-only task. The instructions say that parents should try not to let children see them load the coins so as not to ruin the magical surprise for kids.)
Each player receives a smile board and four teeth. Push the four teeth into position on the smile board. Players take turns spinning the spinner and moving the fairy piece clockwise the indicated number of spaces. Then that player does what is instructed on the space.
Move spaces tell players the number of spaces they should move ahead.
Lose a Tooth spaces cause a player to remove a tooth from his or her smile board. The player must hold onto the tooth until he or she lands on a Go to Bed space.
If you land on Go to Bed and have at least one tooth out of your smile board, you place the tooth on the bed in the cut out square by the pillow. Then slide the pillow over the tooth, and then back to the head of the bed. The tooth "magically" transforms into a gold coin left by the Tooth Fairy. (The teeth fall into the bed's interior.) If a player lands on Go to Bed but doesn't have a lost tooth, he doesn't do anything.
Landing on an Oops…You Forgot to Brush space means you must take a tooth that has been removed from your smile board (but not yet given to the Tooth Fairy) and press it back into the smile board. If you don't have any lost teeth, you don't do anything.
The first person to lose all four teeth and collect four gold coins is the winner.
Magic Tooth Fairy includes a game board, magic bed, magic tooth fairy, 16 teeth, four smile boards, 13 coins, a spinner, and rules. The game is for two to four players.
In Tribbit, players must sort their frog's classy characteristics. The object is to be the first player to arrange his or her frog cards into five sets of three according to matching traits. One player shuffles and deals 16 cards facedown to each player. Once all players have 16 cards, they turn over their cards and begin sorting according to the frog's traits shown on the cards: vest, hat, mustache, shirt, cane, glasses, pocket watch, and bow tie. Players race to arrange their cards into five unique sets, each containing three cards featuring a common trait. For example, three cards of frogs holding canes or three cards of frogs wearing bow ties. You may not have two sets of the same trait. One card will be left over after the five sets have been created.
The first player to create five unique sets shouts "Tribbit!", and all other players stop arranging their cards. The first player names the matching traits in each set, and if the player has correctly created and identified five sets of three traits, he collects two tokens from the center pile. If the sets are not correct, that player is out of the round while the other players continue to create five sets of matching traits.
Once the first player has won his two tokens, he immediately turns over the timer. The remaining players have 30 seconds to complete their sets. After 30 seconds, the players who were able to complete their sets and name their matching traits out loud collect one token.
To begin a new round, each player selects the center card from each set they've created and passes them to the player on the left. All players shuffle their new assortment of cards and a new round begins.
The first player to collect five tokens is the winner.
Tribbit comes with 112 cards, 25 tokens, a token pouch, a timer, and instructions. The game is for two to six players.
The new World Series of Yahtzee game is a fast-paced, casino-inspired dice showdown where everyone rolls together and tries to match their dice to the Yahtzee combination cards on the board. There are different dice combos, some worth more points than others: Yahtzee, Large Straight, Small Straight, Full House, 4 of a Kind, and 3 of a Kind.
Each player takes five dice of the same color. Shuffle the game cards and place eight cards face up on the board. These are the cards you want to win with your dice. Stack the remaining cards face down by the board. This is the play pile. Everyone rolls at the same time. Hold any wanted dice to one side and continue rolling the others. Keep rolling until your dice match a card. When you have the match you want, hit your buzzer to "lock in". A musical countdown will begin. You must not roll any more dice once you've pressed your buzzer. The other players now have just five seconds to roll a match and lock in by pressing their buzzers. If you don't buzz in, your turn is over.
After the music ends, everyone stops buzzing and looks to see which buzzer is lit red. That player locked in first and gets to take the card that matches his dice. Then he hits his buzzer once more to end his turn. The second player that locked in will see his buzzer then light up. He takes his matching card and hits his buzzer again. The third and fourth players collect their cards in the same way.
If another player takes the card matching your dice, you've busted out of the round. But look at the cards closely to see if your dice match another card. If your buzzer doesn't light up, you didn't lock in before the five seconds ran out, which means you don't get to take a card. If you pressed your buzzer and have no matching card, press your buzzer anyway to end your turn.
To continue play, fill any empty card spaces with cards from the play pile. Keep rolling, buzzing, and collecting until all the cards have been won. Add up the points on your cards. The player with the highest score wins.
The game includes 20 dice, 22 game cards, one electronic unit, a gameboard, four barriers, and a game guide. The game is for two to four players.
PopCap's popular digital game Bejeweled comes to life with an off-screen version from Hasbro. In Hasbro's Bejeweled, players try to match three or more jewels to earn coins. The first player to collect three scoring sets of coins wins.
The game comes with 84 gems and seven power gems that have glitter inside. Separate the gems from the power gems and fill the game tray with 64 regular gems. Make sure there are not three gems of the same color in a row vertically or horizontally. Put the remaining gems and power gems into the blue Bejeweled box, which the instructions call a bag.
Players then takes turns swapping two gems sitting side-by-side to create three, four, or five gems in a row of the same color. Gems can be aligned vertically or horizontally but never diagonally. If you've created a matching set, remove those gems from the game tray and collect your coin of the same color. A set of three gems is worth one coin, four gems is worth two coins, and five gems is worth three coins. If you remove a Power Gem, you get an extra coin. Push the remaining gems on the tray forward, and if you see another group of matching gems, you can remove them and collect more coins. Once you cannot make any more matching sets, refill the game tray with gems from the box, and put the gems you removed into the box.
If you can't create a gem set, the turn moves to the next player. If no player finds a set, replace the middle four gems on the game tray.
Play continues until one player collects three scoring sets of coins, such as three blue coins, three yellow coins, and three red coins.
Along with the gems and power gems, Bejeweled also comes with 70 scoring coins, a gem box, and a game tray. The game is for two to four players.
The game also comes with a code to download the Bejeweled 3 online game.
Monopoly Hotels is a two-person game where players try to be the first to build a five-floor hotel. To start, each player takes one hotel base, five matching color floors, and $250. Slot one floor into the hotel base. Then, after the cards have been shuffled, each player takes five cards.
Players take turns taking two cards from the top of the draw pile and adding them to their hand. Then, the player can play up to three actions per turn. Room cards can be played into any of your empty hotel floors for free. You can also play a Celebrity card into one of your floors with a Room card in it. This will protect that floor from Bill cards, which you can play into any of your rival's hotel floors as long as there's not a Celebrity card in it. The Bill card prevents rent from being collected on Room cards in that floor and any Room cards being played if the floor was empty. The Bill card will remain until your rival is able to pay it. Play Build/Rent cards to either build a floor, which costs money, or collect rent, which comes from the bank.
There are also a variety of extra cards that allow a player to demolish the highest floor of his rival's hotel, remove a room from the other player's hotel, steal cards, steal money, swap rooms, stop cards from being played, collect a salary, and get more cards.
The game comes with two hotel bases, five red hotel floors, five blue hotel floors, 65 cards, a storage box, and a money pack.