In Indigo, players create twisting pathways for gathering gems and moving them to an exit gateway. The gems are worth different point values, and the player with the most points at the end of the game wins.
To start, you must set up the game board. The seven treasure tiles are placed on the seven highlighted hexagons on the board. Twelve of the gems are placed on the treasure tiles according to the instructions. The rest are placed beside the board. Shuffle the route tiles and place them in several stacks, face down, beside the board. Each player takes a screen and six tokens of the same color. Then place the tokens on the board's orange gateways according to the instructions. The number of players you have determines where the tokens are placed.
Players take turns choosing one route tile and placing it on any unoccupied space on the board. If there is a gem along the route of the tile that has been placed, the gem moves to the end of the adjoining route. At the end of one player's turn, he takes a new route tile from one of the stacks, and it's the next player's turn.
Once a gem is moved to the edge of the board, it is awarded to the player whose colored token is at that gateway. If playing with three or four players, some of the gateways will be shared, so two players will collect a gem. Players conceal the gems they've won behind their screens.
When there are no more gems left on the board, the game is over. The players add up the value of their gems. A sapphire is worth three points, an emerald is worth two points, and an amber is worth one point. The player with the most points wins.
Indigo comes with a game board, four screens (with short rules), seven treasure tiles, 54 route tiles, 24 tokens (six in each player's color), and 24 glass gems: 12 yellow ambers, 10 green emeralds, and two blue sapphires. Indigo is for two to four players.
At first glance, this game seems intimidating. But if you carefully read through the instructions, you'll find that it's a pretty straightforward strategy game. You'll want to place route tiles that lead the gems toward your gateways, but watch out for the route tiles that other players place because they're trying to collect the gems, too.
Indigo is for ages 8 and up. It will appeal to kids who enjoy strategy games.
For a more tactical game, each player is given two route tiles at the beginning. After playing one tile, the player takes another one as usual. This gives him the choice of two tiles. The other rules apply as before.
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