What It Is
The DC Super Friends Voice Comm Hero World Batwing brings the excitement of Batman to preschoolers. The Batwing features electronic lights, sounds, and phrases. It also interacts with Hero World Voice Tech figures, which are sold separately. Any Hero World Voice Tech figure can clip into the pilot seat of the Batwing and talk to headquarters through the vehicle. Conversations are activated through either the button on the Batwing or the figure. The Batwing is equipped with motion sensors to activate certain motion-based phrases, which a figure can respond to if clipped into the Batwing. The vehicle can sense when it is landing and taking off or pitching right, left, forward, and backward. It also has an LED search light that lights up when certain motions are detected. The Batwing has rotating wing rotors and manually spinning props. There is also a projectile cargo net that shoots out the back and can be hooked up to the front rescue hook.
Is It Fun?
There's quite a bit of technology incorporated into the DC Super Friends Voice Comm Hero World Batwing. On its own, there's a lot to keep kids engaged in imaginative play. And when you add special Voice Comm action figures, the play goes to another level with even more interactive speech, lights, and sounds.
Who It’s For
The DC Super Friends Voice Comm Batwing is for Batman fans ages 3–8.
What To Be Aware Of
Younger kids might need help from parents when attaching the Voice Comm action figures to the Batwing.
Two AA batteries are included.
DC Super Friends Voice Comm figures include Batman, Green Lantern, Superman, and The Joker. Rescue Heroes Voice Comm figures that work with the Batwing include Billy Blazes, Sergeant Siren, Jack Hammer, and Rocky Canyon. Each figure is sold separately.
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